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Contact Hours2 Hours
- $55
Game On!—Video Games and Evidence-Based Practices for Rehabilitation Professionals
Course Description
This course will provide an overview of the current literature regarding use of video games in therapy practice. Video game playing will be discussed as both an occupation and as a means to performance skill development for clients. This course will provide an overview of current commercially available video game systems and games most applicable for performance skill development. Participants will apply knowledge of video games to case examples, identify barriers to implementation of video game interventions, and increase confidence in their ability to apply this knowledge in their clinical practice.
Course Objectives
At the end of this course, the participant will be able to:
- Summarize available evidence supporting the use of video games in therapeutic interventions.
- Describe the functional basis for video games in alignment with the scope occupational therapy and physical therapy practice promoting improvement in physical and cognitive abilities to enhance engagement in ADLs.
- Identify barriers to use of video games in clinical practice.
- Select video games that would be appropriate for use in clinical practice.
Approved in my State?
as Uncategorized
as Subscription
as Physical Therapists & Physical Therapist Assistants
as Occupational Therapists & Occupational Therapy Assistants
as Certified Athletic Trainers
as CSCS / CPT
as Massage Therapy
as Speech Therapy
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Prerequisites
None
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Educational Level
Basic
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Other
Satisfactory completion of this course will require the participant to respond to polling questions asked throughout the webinar & to be logged on during the entire webinar.